
- #Toast for mac os 7.5 for mac os x
- #Toast for mac os 7.5 update
- #Toast for mac os 7.5 code
- #Toast for mac os 7.5 free
You should delete any old "keys.cfg" or "gamepad.cfg" files and reconfigure your keys/buttons in Config. All references to the "Flare" key/button have been commented out or deleted. Config also wrote the default value it assigned to the "keys.cfg" and "gamepad.cfg" files. Config and Spelunky would assign a default value to the "Flare" key/button and check for it's value in the config files. However, there were still references to it in the source code. The "Flare" key/button would have functioned like the "Bomb" and "Rope" keys/buttons, but it was not used in the final 1.1 version of the game. Unlike the original default of "X3" screen scale, "X2" worked fine in fullscreen mode with every resolution I tried. F9 is unneeded since Mac has several built-in keyboard shortcuts to save screenshots to the Desktop in various file formats. This seems to be an issue with Game Maker for Mac. Besides Mac using the function keys for other behaviors by default, using F4 to switch between windowed mode and fullscreen causes graphic corruption.

#Toast for mac os 7.5 code
These keys should be re-enabled in "Global Game Settings" when compiling the code as a Windows executable. Converting from Game Maker 8 to Game Maker 7 format with LateralGM requires setting the transparency by hand for all the sprites and backgrounds that need it. If you make any edits to the source, please do so within Game Maker 7, Game Maker for Mac or LateralGM so that Mac users can make use of any changes you implement. I was unable to get Spelunky to run in Game Maker Studio and I didn't want to restrict source code changes to a newer version of Game Maker that most people don't yet own. Converting the Spelunky source code from Game Maker 8 to Game Maker 7 format was necessary to make this game run on Mac. Game Maker for Mac is a port of the Windows version of Game Maker 7. Moved "sound" folder to "Spelunky.app/Contents/Resources"įixed "Enter" key not registering in "Level Editor" and "Load Level"įixed "Fit screen" scale in windowed mode (6)Īdded "Alt" key modifier to function keys while in windowed mode (7)įixed "Start game on exit" in Config with GMac-Terminal extension (8) Removed references to "Flare" key/button in Spelunky and Config code (4)įixed Damsel making sound when dead and bounced, but not when alive (5)Ĭhanged location of config files and "levels" folder to "~/Library/Preferences/Spelunky" Renamed "Resolution:" subtitle in Config to "Scale:"įixed Config not asking for "Jump" button when gamepad without analogue sticks is configuredĪdded "Joyconfig" button behavior to enable "Use gamepad" in ConfigĬonverted source code to Game Maker 7 format (1)

Replaced Super Sound System with Caster extension for cross-platform playback of audio files.įixed transparency and other issues with spritesįixed title music not looping after intro sequenceįixed hint hand not appearing under certain conditionsĪdded "Test" button to Config for testing chosen video settings
#Toast for mac os 7.5 free
Source code: Spelunky_v1.3_Source.zip įeel free to make mirrors of these links as I don't know how long they will last.Īdded version number and disclaimer to title screen
#Toast for mac os 7.5 for mac os x
Mac binaries are compiled with Game Maker Pro for Mac OS X 7.5.87 Windows binaries are compiled with Game Maker Standard 8.1.141 r11549 Spelunky is copyright Derek Yu and Mossmouth, LLC.
#Toast for mac os 7.5 update
This update was created by idyll with assistance from the Spelunky community. However, some changes have been made to the source code to fix bugs or optimize for ease of use and development. Every effort has been made to preserve the gameplay of Spelunky in it's original form. It can be compiled for both Windows and Mac OS X without editing the game's source code. This is an unofficial multi-platform update of Spelunky.
